With the return of SNK to the fighting game fold and the relative success of The King of Fighters it’s only a matter of time before we see the highly anticipated return of the fighting game title, Samurai Showdown. In fact we have heard from various sources that a series revival is due sometimes this year. Back in the day, Samurai Shodown was another big hit next to the King of Fighters and Garou: Mark of the Wolves, when SNK was just kind of…Vomiting out fighting game titles left and right, and with a model for Nakoruru (Eugh) in the King of Fighters XIV already, it seems like a very real possibility that a Samurai Showdown game is on the horizon, so what a missed opportunity it would be to not talk about the things that we want such a game to have.
5. 3D Models and 2D Gameplay
The era of sprites has kind of gone out the window, hasn’t it? Also Nakoruru’s 2D model is fairly well made, and given the fact that letting it go to waste would be something of a crime, it would serve the next Samurai Showdown well to be 2.5D. It is important that SNK does it’s best to try and keep up with the modern fighting games it competes with, and since they’ve gone on record to say that making sprites is both expensive and time consuming, and they’d have to make new ones to match the graphic fidelity of the console(s) the game is going to be on, it seems like trying to go the whole sprite route might not end with a net gain for the company.
4. A Roster The Size of Earlier Titles
Samurai Showdown had 24 characters and a hidden character (Poppy). Twenty five characters is nothing to scoff at and looking at how many characters they put into the King of Fighters XIV (So far) they clearly have no issue putting large amounts of characters into their game. I wasn’t going to sit here and say that they should have fifty characters in it but it’s unlikely that people will complain about about a twenty five character roster. Twenty five is also a good number because it means that they can easily shove multiple different playstyles in the game, without overloading any single character to the point of being ridiculously powerful, something that has happened in fighting games before. It’s also leads to another point I’m going to make very soon. But basically, a large roster is integral so that you can…
3. Ensure Some Semblance of Balance
A big complain about Samurai Showdown V was its balance, or lack thereof. These days, unless your game is named “Marvel” some form of balance is a must. The recent patch support behind The King of Fighters XIV shows that SNK is willing to pursue balance in the most healthy way possible for fighting games. What I mean by that is that they’re willing to buff to scale, as opposed to nerfing, buffing is the best way to handle fighting games, regardless of your opinion on the matter, and it would appear that they have taken that fact to heart. Here’s hoping a Samurai Showdown would follow the same trend.
2. Put Some Work Into the Games BGM
Do you like Street Fighter, Guilty Gear or Blazblue? Don’t answer that, it doesn’t matter, what matters is that for all of their flaws, or what you perceive to be their flaws, they all have the uniting factor of having fan favorite sound tracks. I can’t even remember what the songs in the King of Fighters are called, and it would be a waste for Samurai Showdown to go down that same route. Fighting games have become a genre with some of the best background music in all of gaming, all starting with that ridiculously amazing MORTAL KOMBAT theme song. This game would be a great time for SNK to follow suit.
1. Dedicated Support
I doubt this is something that SNK will have trouble with, as I mentioned already, they’ve shown that they’re willing to put their all into balancing the King of Fighters, but it’s important that they don’t let Samurai Showdown be a game they leave as a backburner side project. It’s going to have it’s own playerbase as well as crossover from KOF, they need to ensure that they treat it with all the support it deserves. Balance Patches, Bugfixes and more all need to be available and quickly administered to the game in the event that it’s necessary.
That’s it for our list, what do you hope to see from a new Samurai Showdown? Let me know in the comments and for more on Samurai Showdown, make sure to follow us @FGCNow